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With: Personal project

Roles: conceptual development, storyboard, design, animation, compositing, music and sound design.

See definitions in:
Art is a diverse range of human activities involving the creation of visual, auditory or performing artifacts, which express the creator's imagination, conceptual ideas, or technical skill, intended to be appreciated primarily for their beauty or emotional power.

This is where I wanted to go with Project Snappy. ☝🏽 

I wanted to express my creativity and imagination through a personal animation project.

And I was craving the satisfaction that comes from making the project look, move and sound exactly like how I imagine. 

But you may have seen the animation and wondered… ‘why does the cat become shapes?’

Here’s the story.

Mom + Dad = You.

In 2007, when Steve Jobs presented the revolutionary mobile phone, he made a joke that an iPod + a phone + an internet communicator = the iPhone! And that’s exactly the process of how a new idea is born.


That’s because ideas come from combining other ideas together.


First idea:

I became a full-time freelancer and started working from home a few months after I got Snappy. So, as Snappy grew up, we were around each other all the time and I was able to clearly see his personality and behavior and wanted to capture the way he plays.

Second idea:

When I started building my drawing habit I didn’t know what I wanted to sketch. so I would just randomly draw shapes in my sketchbook. As a motion designer and animator, I wanted to see these shapes come alive.

Third idea: 


I have been composing music as a hobby for a long time, but my music was never structured like a real song. I mostly just did a couple phrases of melody and chord changes for transition, outro, and end. When I compose music, I see the movement in my head and I wondered what it would look like if I composed music for my animation project.

By combining all three of these ideas, Project Snappy was born.

Let's "make it personal"


Did you know that acoustic guitars that are the same model and come out of the same factory will never sound exactly the same? It’s because the wood can never be 100% identical. 


You are the only one of you on earth, and no one else is exactly like you.


So, when I decided to make Project Snappy, I wanted to create something that felt unique to who I am.
In Telling True Stories, Adrian Nicole Leblanc says:


“You must find your own way and make your own mistakes”



So part of making something that felt unique to who I am included making mistakes and coming up with my own solutions.


Below is my personal approach to getting through to the other side.

When I work, I usually separate the process into:

Stage one: Finding a destination (expressing ideas)

In this stage, I come up with ideas by writing down or sketching whatever I have in my head on paper, including sketching the look of the project and a rough storyboard on paper. In this process, I don’t try to make it pretty. Instead, I just pour my thoughts on the paper. At this stage, I’m limiting my tools to just a pen and paper because I want to focus and put all the energy to the idea.

Stage two: Finding directions

After I have a concrete idea on paper, I start working on my computer so I can have more tools to achieve my idea.


Similar to having a delicious dish at a nice restaurant, the food looks perfect on a table in front of you, but the chef didn’t pour all the ingredients into the pot or pan at the same time. They had a structure and steps for what ingredients should be added at each step.